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adamskipadamski

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A member registered Dec 04, 2020

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Recent community posts

Thanks for playing, we'll keep the amount of dialogue we have more in mind next time :D

Regarding collecting missing items at a later point, that should be possible from the main menu. Clicking 'Continue' should take you to a level select screen from which you can choose to replay any level you wish. Now that you mention it though, we never say that this ability exists in the game. We'll have to have a think to see if we can come up with a way to make it clearer :)

Thanks again for playing!

Thanks for playing, glad you enjoyed it! :)

Haha, it was a pretty intense month getting it all finished in time XD Thanks for playing! :)

Thanks for the kind words! Glad you enjoyed it :)

Thanks for playing, and for the kind words! :)

Thanks for playing (and for the feedback)! Interesting point around the character speed, and one that we've heard similar thoughts on from others. Post-jam I think we're going to have a look at tuning the speed, and possibly adding a toggleable sprint option :)

Thanks! :D Haha, we'll have to do a poll to see if we have a favourite XD

Thanks for playing! It was a bit of a rush getting it all finished in time XD

Thanks for checking it out and the kind words! :D

Yeah, rhythm games can be pretty tricky. Despite making it even we struggle with certain levels XD 

I hope your niece enjoys it! :)

Thanks again!

Very cute game! :)

I liked the art style a lot, and the music complemented it nicely. It was very relaxing to play, and I enjoyed the puzzle solving aspect of it. The characters were all memorable and had cute designs :D

The way in which you pick up tokens from objects in the world wasn't immediately obvious to me, but once I'd worked it out I had no issues :)

Great job! 

Very fun game! :)

I really liked the art style. The use of voice acting and cinematics was cool, too :D As far as gameplay is concerned, I enjoyed solving all of the puzzles, and thought the shooting and platforming both felt really good! I liked the story and the surrealism that the levels take on as you get further and further into it :)

Great job!

Really fun game! Reminded me of the insurance fraud minigame from Saints Row :)

The art style and music were both really nice, and the air control felt great! I also like that you can finish your last combo even if the timer expires during it, so there's no cap on the amount of money you can earn XD

A leader board for ranking players by the amount of money earned would maybe be cool (even if it's just a local leader board so you can track your own earnings), but otherwise I can't really think of much that I'd change :)

Great job!

Thanks for playing, and for the kind words! :D Yeah, the jazz track is one of favourites :)

Thanks for playing! :D

Yeah that's one of my favourite levels out of all of them too, haha :)

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I'm a big fan of platformers and this one was great! :D

The controls felt very tight with no floatiness, and the addition of the dash allowed for a good amount of depth. I think there's a coyote timer in there as well (?) which made timing jumps a lot more satisfying since there was a bit of leeway :)

Great job!

Fun game! The visuals, music, and gameplay were all solid. The inclusion of a leaderboard was really nice as well :)

Thanks for the kind words, and the very thorough feedback! :D

I'm very glad to hear that we managed to pull off a rhythm game, it's the first time we've done one so there were a few things that were new to us :) Yeah, we felt adding a story was important to help tie all of the scenes together. Without it I think it feels like you're just randomly jumping from one place to the next, which is fine but I think having a narrative helps to drive it a bit more. I think the 'hub' functions in a similar way in that it puts level select and the likes in the game itself instead of just a menu.

Regarding difficulty we always like to try and keep things more on the forgiving side e.g. having pretty wide time windows to hit notes, while still offering a challenge should the player want it e.g. having variable difficulty levels. As you've alluded to, these ideas are also present in the lack of level failures. There are medals that the player can grind for if they wish, but they're never punished if they have a lot of trouble with a particular level (there's even the option to skip it from the pause menu should they want to). The scoring mechanism is also built with these ideas in mind. The player is rewarded with high scores for building combos (which prevents players spamming all the notes and achieving very high scores) but they never lose points for missing, the combo just breaks (so they can still spam if they want to, there's just a slight penalty). Not displaying the missing notes may have been a happy accident though, I can't remember whether that part was intentional haha! XD 

Thanks again for the feedback, there's a lot of ideas in there that we'll be able to think about and use in future games! :D

Really glad you enjoyed it :)

Really good game! :)

All of the minigames were both funny and well done, and the achievements were a really nice touch too. A coyote timer would have been nice for the levels that were heavier on platforming, but that's super minor.

I'm very happy to see that fishing keeps it title as the best way to farm gold in all games, haha :D

Great job!

Great game, felt very polished! :D The gameplay was fun, and the art and sound were really good.  There were a few small things that I had issues with, but nothing major :) 

It would have been nice if there was an ability to toggle view cones on/off enemies to help make it clearer where the player can and can't go, and the controls also felt a little finnicky sometimes when trying to line up shots too. I liked the star rating system, although it would have been nice if there was an indicator as to how many shots are required for each rating so you can plan the level out.

Nice job!

I've not played many of these type of games before but I really enjoyed this one! I really like the art, and the music choice is good too :) An interactive tutorial would have been nice, but that's also a bit of an ask given we only have a month haha :D Nice job!

Thanks for the kind words :D Yeah, we've heard similar feedback from others regarding level length. We'll keep it in mind if we decide to add any extra levels post-jam :)

Thanks for playing! Haha, despite all of our testing even we still find a lot of the levels pretty tough (especially on hard) :D

Thanks! Yeah, we're thinking of doing something post-jam to maybe help with the difficulty :)

Thanks! Glad to hear you enjoyed it :D

Fun game! I really liked the art and the coffee breaks :) The difficulty was nice too, came away a bit sore haha (managed to keep him awake though) :D

Thanks for playing, and for the feedback! :D We're hoping to release a post-jam version of the game that'll improve some aspects of it (the way the arrow layout works being one of them!)

Thanks for playing! Really glad to hear you enjoyed it :D

Thanks for playing and the kind words! :D

Yeah, we've had similar feedback regarding difficulty and arrow positions :) For the difficulty we're thinking of maybe introducing a practice mode that'll allow the player to adjust the playback of the track, this way they can get used to the note chart for each level (we've got another couple of ideas too, but they still need to be fully thought out). For the arrow positions I think we're going to look into allowing the player to customise the positions so everyone can organise them as they like :)

Thanks again!

Thanks for playing! Glad to hear you enjoyed the game's aesthetic :)

Thanks! Glad to hear you enjoyed it :)

Yeah, we've had some other feedback regarding the difficulty. I think post-jam we might look into seeing if we can add a training mode of some description, that'll allow players to practice the difficulties at customisable speeds e.g., you could play on normal difficulty, but half the speed of playback to help get a feel for how the note chart plays out.

Thanks again!

Fun game, I really liked the sonar effect! The best I've managed to get so far is around 50%, but I'm pretty determined to give it another go at some point to see if I can make it to the end. The collision boundaries feel a little unforgiving, but no real complaints besides that :)

Thanks for playing and for the kind words! :D I think that suggestion makes a lot of sense :) We've had similar feedback regarding the targets, so they'll be something we'll look at revamping a little bit in the future after the jam (labelling them with their arrow would probably help a lot!)

No problem :)

Yeah, within a session I was able to just hit 'R' and start again. If I go and play again now though, I have to rewatch the intro is all

Thanks for the kind feedback :D We'll take what you've mentioned into account in future!

Yeah, we've played the game a lot through testing and hard makes our heads explode too haha

Fun game :) The best I've managed to get currently is 'meh', but I'm hoping I'll be able to beat it! I like the sound and art. It would be nice if there was a way to skip the intro when coming back to the game to replay, but that's super minor

Really solid entry! In particular, I thought the dash felt great :D

I thought the pacing felt a little on the slow side, but this wasn't a big deal. I've a feeling even just tinkering with the player's rate of fire and enemy health might give the pacing a good boost.

Nice work! :)

Glad to  hear you enjoyed it! :)

Oh, that level has a few things going on :D If you were wanting to continue on, you can skip levels from the pause menu (P in browser). We also have a walkthrough available here: https://octobass.itch.io/dont-bug-me/devlog/323952/walkthrough-dont-bug-me

Thanks for playing! :)

Glad to hear you liked the style  of the game (and that it ran smoothly)! :D

We're going to look at expanding upon this game a little once the jam completes and part of that will involve the introduction of a tooltip/highlight to make it easier to identify clickable objects/keys to the puzzles. The yellow object is meant to be a coat hook, haha.

Thanks for playing!

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Thanks so much for the kind words! I'm glad to hear you enjoyed it :D

This was great! :D Just got round to finishing a second playthrough now (the first being pre-voting) and this is one of my favourite entries when it comes to audio and visuals. Taken in conjunction with the gameplay makes this a nice and relaxing experience. Would have been happy for it to have kept going :) Great work!